Easting Forgotten Realms - The easting coast was a region of impiltur located south of the earthfast mountains, along the southern banks of the easting reach, where it opened up into the sea of fallen stars. Ignite your new faerûnian campaign with adventures and encounters in the village of easting!


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Welcome to my campaign notebook and index of the forgotten realms.

Easting forgotten realms. It distinguishes itself with stunning areas, clever dungeons and untraditional methods. Locations in the eastern heartlands. The easting reach, a nwn persistent world set in impiltur with an emphasis on quality roleplay, story and exploration.

In this small supplement you'll find all you need to start your new forgotten realms campaign in the western heartlands: Important organisations women of the woods: If something is missing let me know!

Easting language, a language spoken by inhabitants of the vast and impiltur. Locations, small towns, settlements, and 6 more. Priapurl | forgotten realms wiki | fandom.

Locations on the trader's road. This rebellious, all female, gang of outlaws believe that women should rule cormyr, and spend their time training in the ruins of meliyekur's magical museum or performing mock raids against the purple dragons of dhedluk, that mostly involve stealing minor items and causing superficial damage to buildings and fences.… If something is missing let me know!

Many of the speakers of easting also spoke damaran, a. The city of sarshel lay at its mouth. Easting river, a river in northeast faerûn that fed what remained of the easting reach after the spellplague.

Do you need to add a quick side adventure to your forgotten realms campaign? For a brief time in 1363 dr, the zhentarim emerged victorious in their efforts against iriaebor, managing to take control of the city and put in place their own puppet ruler, lord ravendas. Locations on the dragon coast.

'easting is a small town east of iriaebor (hence its name), and is typical of such small communities. Sages and loremasters throughout the forgotten realms often refer to the land of impiltur as the “forgotten kingdom.” older than cormyr but little known west of the dalelands, this insular kingdom all but withdrew from the affairs of the east, as it dealt with political turmoil and the depredations of fiends, plagues, and monstrous humanoids. It was calm and predictable, and was therefore well suited to trade.

Easting was a language spoken by the inhabitants of the vast and impiltur, from mulmaster and the icemelt mountains in the north to lyrabar in the south, and from tantras in the west to easting reach in the east. The easting reach was a wide expanse of water at the northeast edge of the sea of fallen stars. In this small supplement you'll find all you need to start your new forgotten realms campaign in the western heartlands:

While not mandatory, at least skimming the local lore is highly encouraged. Three things set it apart from other similar (and often unnoticed) communities throughout the western heartlands. Like so many modules based in the forgotten realms, the easting reach offers countless opportunities for heroism, exploration and adventure,.

The goal here is not to rewrite the realms, but to provide sources where you can find information about anything in the realms. The goal here is not to rewrite the realms, but to provide sources where you can find information about anything in the realms. A settlement on the easting reach.

The easting reach, a new nwn1 persistent world set in impiltur. During that time, zhent control of the city was essential to their domination of trade throughout the southern sword coast. The goal here is not to rewrite the realms, but to provide sources where you can find information about anything in the realms.

The realms are a land of adventure, and therefore adventurers. While other communities might have a notable product, a significant nonhuman. Welcome to my campaign notebook and index of the forgotten realms.

Welcome to my campaign notebook and index of the forgotten realms. Anyone may add to this page! It is in fact an artistic rendering of one sliver of the world, optimized for the limits of the game engine.

Do you want a taste of one of the areas featured in the. It is the time of heroes, when one man of pure heart (or with a powerful artifact) may hold his own against enemy hordes, where legions of evil forces may muster and be destroyed by the actions of a few, where the nations rise and fall on magical tides which mere men can control.


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